Level texture problems

Blitz3D Forums/Blitz3D Beginners Area/Level texture problems

if you want all black parts to be transparent (I mean totally black= color $000000, and totally transparent, no milky glass thingie) then you may set the masked texture flag. Since you don't load the texture manually you have to use the automatic filter, then after loading reset it to defaults:

cleartexturefilters
texturefilter "", 9 or 4

map=loadmesh("castle.3ds")

cleartexturefilters
texturefilter "",9 ; defaults