Mark, Possible Features?

BlitzMax Forums/BlitzMax Programming/Mark, Possible Features?

Wayward, for #11 you can do this, only like this: i:+1, i:*2 etc. Also, for #12, add Quaternions. Mark, I know you know how to implement these, but check out http://gamemath.com/downloads.htm the code from this book for some rather well-thought out classes.