#1 Private access modifiers for globals, consts, functions, and methods within a type. I was surprised by how much I miss this.
#2 Overloaded functions and methods can be useful.
#9 SetBuffer()
#11 Assignment operators (+=, -=, *=, /=, %=, <<=, >>=, &=, ^=, |=)
#12 Vectors and matrices as built-in types. Then we wouldn't need operator overloading. Many games use vectors, so built-in support for them would make code much simpler.
The rest I'm not fussed on.
#2 Overloaded functions and methods can be useful.
#9 SetBuffer()
#11 Assignment operators (+=, -=, *=, /=, %=, <<=, >>=, &=, ^=, |=)
#12 Vectors and matrices as built-in types. Then we wouldn't need operator overloading. Many games use vectors, so built-in support for them would make code much simpler.
The rest I'm not fussed on.