Tokamak possible in Multi-User Online?

Blitz3D Forums/Blitz3D Userlibs/Tokamak possible in Multi-User Online?

Why not have:


Timer#=MilliSecs()
GameSpeed#=0
Frames=30

While Not KeyDown(1) ; Main loop of game 

GameSpeed#=((MilliSecs()-Timer#)/Float(Frames))
Timer#=MilliSecs()


UpdateGame#(GameSpeed#);Players, etc


TOKSIM_Advance(GameSpeed#)


RenderWorld()



Flip
Wend
End




So you can faster computers can have high FPS.