This is really a mystery

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Well DJ I didn't use a bounding box or sphere because I want more accurate collision detection.

As you can see by my example I AM defining a separate trunk and top.And in some cases 2 tops (cones,boxes,cylinders) whatever gives the best collision detection.This should provide more accurate detection.

However - none of this explains why using "EntityType trees,type_ground" command causes repositioning.Sometimes major movement in all sprites in the scene.