This is really a mystery

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I do not see you setting a radius for your sprite entities. Sprites should behave in the same way as entities as far as type assignment goes. They will take it alright. However a sprite is not a conventional mesh so forget relying on poly picks\collisions. The best you can do is to set a radius (or try setting a box, though this will not follow sprite orientation).

Maybe the simplest option is to just define a box or an elipsoid that contains the main trunk of the tree sprite and some of the foilage as RiverRatt just said.