Thankls for the replies guys.
Here is what I found after a few more hours.
I got the positioning right with the things I did above but I was not then able to get any collision detection from the primitives.I changed all kind of things.Type_name and type numbers and well as collision detection 1,2,3.
Zilch - I couldn't have both until ---- I removed the entity_type command for the sprite. Now everything is fine. I also tried a different type for the sprite but that also fouled things up.
So - where does that leave things. Ross C are you sure about sprites taking an entity assignment? At least in this case it did not fly for me. But there may be something else I could change to make it work.
Either way - as I believe I have seen posted elsewhere - the sprite-entity combination needs work. I don't know if this is a missing feature or a bug but the whole thing needs attention.
Here is what I found after a few more hours.
I got the positioning right with the things I did above but I was not then able to get any collision detection from the primitives.I changed all kind of things.Type_name and type numbers and well as collision detection 1,2,3.
Zilch - I couldn't have both until ---- I removed the entity_type command for the sprite. Now everything is fine. I also tried a different type for the sprite but that also fouled things up.
So - where does that leave things. Ross C are you sure about sprites taking an entity assignment? At least in this case it did not fly for me. But there may be something else I could change to make it work.
Either way - as I believe I have seen posted elsewhere - the sprite-entity combination needs work. I don't know if this is a missing feature or a bug but the whole thing needs attention.