Rigging in XSI

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The route via Deep Exploration -> UUnwrap --> Blitz3d works fine voor exporting. According to Bob3d it can be done via UUwrap directly using the DirectX export, but I couldn't get that working.

For rigging I use the "Film Quality FootRoll Rig" with an shadow skeleton for exporting. The facial rig is custom build on top of that. Next stop are the breasts, I want them to move naturally up and down when she moves so I'm trying to solve that with springs, the same goes for the ponytail and the strands of hair on the front of her head.