Learning from the Samples

BlitzMax Forums/BlitzMax Beginners Area/Learning from the Samples

yeah I'm with everyone else, sampled jump in the deep end and show you all the new features mostly all at once.

I'd prefer something that gets progressively more complex. like moving a image around the screen. making the ship shoot, and stuff shoot, then collisions. and build it up with some OOP examples of how to improve the code.

Stuff like that.