It's a constantly updating system, meaning that the only objects present are the track section the car is on, and about 3 in front and a couple behind. These 6 segment objects are recycled as the car moves along, allowing me to have a track of effectively infinite size.
However, it doesn't seem to work on one of my test PCs, so I am investigating what happens if all segments are present by alphaed out to zero to hide them. Apparently Hideentity is slower than setting the alpha to zero.
However, it doesn't seem to work on one of my test PCs, so I am investigating what happens if all segments are present by alphaed out to zero to hide them. Apparently Hideentity is slower than setting the alpha to zero.