Freeentity / Copyentity - is they slow?

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It's a constantly updating system, meaning that the only objects present are the track section the car is on, and about 3 in front and a couple behind. These 6 segment objects are recycled as the car moves along, allowing me to have a track of effectively infinite size.

However, it doesn't seem to work on one of my test PCs, so I am investigating what happens if all segments are present by alphaed out to zero to hide them. Apparently Hideentity is slower than setting the alpha to zero.