Freeentity / Copyentity - is they slow?

Blitz3D Forums/Blitz3D Programming/Freeentity / Copyentity - is they slow?

I am using types, but what I have is a single instance of a TRACK type, with a subfield array of segments. Each segment is an entity (section of track mesh) and the mesh is freed and then the segment is assigned a new mesh.

So I can't really free up any types, all I can do is free the mesh. I don;t think I'm missing freeing anything up as nothing else bar the mesh is loaded.