Freeentity / Copyentity - is they slow?

Blitz3D Forums/Blitz3D Programming/Freeentity / Copyentity - is they slow?

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Are you using types for the entities data? The reason I ask is becouse you most likly need to delete the types for those at the same time.
I have a space game that has hundreds of ships and bullets (all meshes) and I don't see any slowdown when deleting them.