Freeentity / Copyentity - is they slow?

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I'm using Freeentity to remove sections of a racetrack as the car passes, then Copyentity to copy from a pre-loaded store to a new entity which is then placed down.

However, even with a simple set of 10 track pieces and around 3mb of textures I'm getting severe stuttering the further you get down the track, as if there is some buildup that gets worse and worse the more times you use the Free and Copy commands - perhaps there's a delay bewteen Freeing the entity and the memory being freed?

Has anyone else found stuttering problems using these commands regularly within their main loop (not every frame, but perhaps once or twice a second)?