Vertex anim & bone animation

Blitz3D Forums/Blitz3D Programming/Vertex anim & bone animation

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@boomboom - unfortunatly my "ingame" character is very highpoly. No way around that.

@Mustang - if you mean Terabit's discussion about adding morphs to his exporter. I'm with you! As a matter of fact, some of the last posts on that thread are *me* asking about the progress. But we haven't heard anything in almost a month. If I could count on this feature then I could sleep easy. But until I hear something, I need to continue working on my 'Plan B'. Hence, this thread.