Nope, no screenies…
They wouldn’t help much anyway. You have to run this stuff to see what it does or forever wonder in agony, what marvelously ingenious code you might have missed out on ;-)
Ok, here is a bit of a description what it does:
The first bit is a simple little splash screen, which runs an animation. On loading it applies win regions to itself to cut off the window title bar and optionally rounds off the windows corners. It also sets itself as topmost to stay on top of every other open window.
The second code bit is for testing. It simulates the game app. First it attempts to load the above app (compiled into an exe). Then it goes through some routines, which in a real game would be contents loading stuff. Finally, ones finished with the ‘loading stuff’ it will kill the animated splash screen, which was running in the foreground…
Note:
This stuff only runs in window mode!
Make sure you declare all the API call declarations in the right user libs!
..let me know if you get it to run.
They wouldn’t help much anyway. You have to run this stuff to see what it does or forever wonder in agony, what marvelously ingenious code you might have missed out on ;-)
Ok, here is a bit of a description what it does:
The first bit is a simple little splash screen, which runs an animation. On loading it applies win regions to itself to cut off the window title bar and optionally rounds off the windows corners. It also sets itself as topmost to stay on top of every other open window.
The second code bit is for testing. It simulates the game app. First it attempts to load the above app (compiled into an exe). Then it goes through some routines, which in a real game would be contents loading stuff. Finally, ones finished with the ‘loading stuff’ it will kill the animated splash screen, which was running in the foreground…
Note:
This stuff only runs in window mode!
Make sure you declare all the API call declarations in the right user libs!
..let me know if you get it to run.