fall_x
But you may not want to clear all emitters.
An explosion for example - expanding sphere to give the impression of a shockwave + PCandy emitter. When the sphere is a certain size, the attached emitter is deleted, and then the sphere entity is freed - explosion over.
But you may not want to clear all emitters.
An explosion for example - expanding sphere to give the impression of a shockwave + PCandy emitter. When the sphere is a certain size, the attached emitter is deleted, and then the sphere entity is freed - explosion over.