Problems with ParticleCandy 1.5.2

Blitz3D Forums/Blitz3D Programming/Problems with ParticleCandy 1.5.2

You're right, I modified the fountain demo with this in the main loop :

if keyhit(14) then
	freeemitter(em)
	flushkeys()
end if
but it didn't crash when I pressed backspace, then I modified all particle types to have circular motion, and it did crash. I sent this file to the author, hopefully he'll be able to trace the problem now.