Thank you John. I'm aware of QUILL 3D, unfortunately it's not free like B3D Tweak utility.
I tried a lot of things also BSP maps, so save Blitz3D from rendering too many triangles, but still didn't find a good programs to do occlusion.
So the only opinion is to create lowpoly levels ?!
I tried a lot of things also BSP maps, so save Blitz3D from rendering too many triangles, but still didn't find a good programs to do occlusion.
So the only opinion is to create lowpoly levels ?!