It's a system I tought of myself.
Skills are performed with "skill spheres", which are bought/collected. Better skills cost more, obviously. So any character can perform any skill, providing that you can afford buying them. This works pretty well.
Characters have level/exp, and when they level they gain points in their statistics. These points are divided slightly differently for each character, and you have some control over this. For instance, depending on which answers you choose in conversations, your character's "personality" changes (agressive, defensive, impulsive, open-minded, etc), and based on that, your character will level differently. There's other factors too.
What makes the game unique is the battle system. It's kind of a cross between a turn based RPG, an action RPG, and worms :) and personally I believe it is a lot of fun.
Skills are performed with "skill spheres", which are bought/collected. Better skills cost more, obviously. So any character can perform any skill, providing that you can afford buying them. This works pretty well.
Characters have level/exp, and when they level they gain points in their statistics. These points are divided slightly differently for each character, and you have some control over this. For instance, depending on which answers you choose in conversations, your character's "personality" changes (agressive, defensive, impulsive, open-minded, etc), and based on that, your character will level differently. There's other factors too.
What makes the game unique is the battle system. It's kind of a cross between a turn based RPG, an action RPG, and worms :) and personally I believe it is a lot of fun.