gals? here in this place? :)
If you can make such a game in B+, then you obviously managed to make the game without OOP .. so, the c++ advantage of having OOP doesn't add much.
Perhaps math is faster in a lower-codelanguage .. how much math do you need?
GFX-performance .. well, I dunno how blitz compares to other languages .. but there's a maximum you can draw I guess, since you're using blitz' native draw routines, there's not much you can do about that .. I dunno how those native blitz draw routines compare to lower-languages ...?
If you can make such a game in B+, then you obviously managed to make the game without OOP .. so, the c++ advantage of having OOP doesn't add much.
Perhaps math is faster in a lower-codelanguage .. how much math do you need?
GFX-performance .. well, I dunno how blitz compares to other languages .. but there's a maximum you can draw I guess, since you're using blitz' native draw routines, there's not much you can do about that .. I dunno how those native blitz draw routines compare to lower-languages ...?