I haven't worried about .b3d, .x, .lwo, etc. export since this will not be released commercially. Well, sorta. It is going to be the official Operation 600 Level Editor, and ONLY saves to the file type of *.op. This will enable players of the game to make their own maps and play skirmish missions on them.
I MOST LIKELY will not include terrain editing, but I'll definately include object dropping, etc.
Although I might make it more "non-computer nerd" friendly, so it's not so complicated to learn. But I'll use the complicated version to create the preset maps of Operation 600.
As for physics, I may not be using ODE. I think I'll use Tokamok for now since ODE has a bug. A HUGE bug.
I MOST LIKELY will not include terrain editing, but I'll definately include object dropping, etc.
Although I might make it more "non-computer nerd" friendly, so it's not so complicated to learn. But I'll use the complicated version to create the preset maps of Operation 600.
As for physics, I may not be using ODE. I think I'll use Tokamok for now since ODE has a bug. A HUGE bug.