Memory leak :/

BlitzMax Forums/BlitzMax Beginners Area/Memory leak :/

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

And it does. The restriction (that it must be called from the 'root' scope of a program) is not one imposed by design (at least not intentionally), but is probably a side-effect of not having a 'proper' garbage collector, but instead relying on reference counts.

You tell me it does what I want, and then immediately start telling me about a restriction. I said:

No caveats, no restrictions, no weird usage rules ... discard all unused memory.


So long as we agree it's broken, we can move on.