The first is a binary editor the higher the value the higher the quad appears on the map
each sector is a 3d tile map predefined
combining these to create your level which works on entity distance to show,hide,delete
so you could have create a map 100,100 each unit is a 3d tile map
using entitydistance it can create,show,hide,delete relevant tile to allow huge levels stored in data variable
giving minamal collision coding and manual 3d creation
The Second is to work with both
The concept
Create Large Map Single,Multi Surface terrains Multi might be needed for tile set to allow proper uv coords without conflicts
Create Large Multi Segment maps to be used in a similar format as the binary lod
Create Template Map To be used in TileSet Generator which is a third concept in the early stages
ie creates four corners 4,8,or 12 side panels and numerus central tiles
As for your request hope to add today thankyou Man of Many Names :) for your Responce
each sector is a 3d tile map predefined
combining these to create your level which works on entity distance to show,hide,delete
so you could have create a map 100,100 each unit is a 3d tile map
using entitydistance it can create,show,hide,delete relevant tile to allow huge levels stored in data variable
giving minamal collision coding and manual 3d creation
The Second is to work with both
The concept
Create Large Map Single,Multi Surface terrains Multi might be needed for tile set to allow proper uv coords without conflicts
Create Large Multi Segment maps to be used in a similar format as the binary lod
Create Template Map To be used in TileSet Generator which is a third concept in the early stages
ie creates four corners 4,8,or 12 side panels and numerus central tiles
As for your request hope to add today thankyou Man of Many Names :) for your Responce