Lightmap or Vertex Light?

Blitz3D Forums/Blitz3D Programming/Lightmap or Vertex Light?

I am having a bit of a dilemma regarding whether to use lightmapping or vertex lighting.

I am planning a dungeon master style game and would love eerie dark shadows.

As is typical of these games the player will be carrying a torch and of course the torch will not brighten the areas in shadow if I use lightmaps, I would also like spells e.g. fireball to brighten up the scenery as they move through it.

The other option then is vertex lighting and I have experimented with tesselated meshes to improve the quality of it.

The only problem then is that the modelling packages I have can't handle that amount of vertices and still run at interactive speeds unless I only model one room at a time.

What would you choose and why?