Ive read a fair bit about instability/unreliability of moving entity/moving entity collisions, and was wondering how unreliable they are, what criteria are more/less reliable, why this happens and any possible workarounds.
My game involves a lot of collisions with meshes, sprites, and pivots. All of which may be moving, rotating and/or static at the moment of impact(s).
My game involves a lot of collisions with meshes, sprites, and pivots. All of which may be moving, rotating and/or static at the moment of impact(s).