Textures not really freed?

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I think textures in Blitz3D are not really freed when you do a FreeTexture, or when you FreeEntity an entity with a particular texture. The reason I think this is because I am trying to reload and re-apply textures with the same filename, and nothing happens.

What I'm trying to do is create a simply 3D viewer program to view my texture maps on an entity. I want to modify the texture file, then click a button on the 3D viewer to reload the same texture with the updated image, but nothing happens. It seems like Blitz3D thinks "I already have a texture with that filename in memory, so just use it instead of actually reloading it again."

Has anybody figured out how to get around this?