I mean, going from 1.2 to 1.2.1 isn't much of a leap, it only adds a few more features, but one of them is apparently multitexturing. Easier and more supported than going all the way up to 1.5 or 2.0
OpenGL 1.2 Reference Manual
BlitzMax Forums/BlitzMax OpenGL Programming/OpenGL 1.2 Reference ManualThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.