OpenGL 1.2 Reference Manual

BlitzMax Forums/BlitzMax OpenGL Programming/OpenGL 1.2 Reference Manual

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I mean, going from 1.2 to 1.2.1 isn't much of a leap, it only adds a few more features, but one of them is apparently multitexturing. Easier and more supported than going all the way up to 1.5 or 2.0