most UI are *bloated* and over complex,
GLUI is compact and uses a very intuitive automatic flow
layout system
I really dont want to spend ages piddling round trying to
get all those x,y co-ords of all my gadgets just so...
1 or 2 lines of code, job done.
its designed for fast prototying, i.e. I wonder what happens
if I change so and so gl param... now what happens when i move this slider...
I'll worry about functionality of the wrapper b4 how it looks any day.
do you really think the arcball really looks *that* bad?
"ugly" looking opengl 3d arcballs for rotating things in 2 axes
GLUI is compact and uses a very intuitive automatic flow
layout system
I really dont want to spend ages piddling round trying to
get all those x,y co-ords of all my gadgets just so...
1 or 2 lines of code, job done.
its designed for fast prototying, i.e. I wonder what happens
if I change so and so gl param... now what happens when i move this slider...
I'll worry about functionality of the wrapper b4 how it looks any day.
do you really think the arcball really looks *that* bad?
"ugly" looking opengl 3d arcballs for rotating things in 2 axes