the garbled bit ..i will guess is due to leaving the skelegons in the model when you converted,after i have converted to bones i jump back into modeler and delete the skelegons then save the model out as filename$+NoSkelegons jump back into layout and save the scene out as scene$NoSkelegons..this sorts out any garbleness for me;)
some ppl put the skelegons in another layer this however still shows up in layout and i always seem to select that layer instead of the model i delete the suckers at the conversion stage and save as copy;)
also if your using textures make sure you set the model base colour to white as this stops bleed thru
and i dont know if Lee updated the spec & utils with the updated version in this thread..but the docs are the same
some ppl put the skelegons in another layer this however still shows up in layout and i always seem to select that layer instead of the model i delete the suckers at the conversion stage and save as copy;)
also if your using textures make sure you set the model base colour to white as this stops bleed thru
and i dont know if Lee updated the spec & utils with the updated version in this thread..but the docs are the same