Need Help withTekken/VF like character rotation

Blitz3D Forums/Blitz3D Programming/Need Help withTekken/VF like character rotation

Oh, you'd still need to move the camera to the correct spot, so you could place it at the pivot, and move it back the same amount as the distance between the two characters, and up a little... you'd have to experiment with this though. (Maybe half the distance and 1/4 up, or something like that).

I would do it like that because I don't know any 3D maths, but there are probably solutions that are a lot more performant. Plus I didn't think it trough, it's just an idea :)