You can use entitydistance. It works just like standard collisions with entityradius but no responce.
Also there is another comand but the docs say its slow.
Its called MeshesIntersect (mesh_a,mesh_b )
oops, your using sprites, so the MeshesIntersect won't work here.
Also there is another comand but the docs say its slow.
Its called MeshesIntersect (mesh_a,mesh_b )
oops, your using sprites, so the MeshesIntersect won't work here.
For powerup.powercrystal = Each powercrystal If powerup<>Null pow_del=0 For p_ship.player = Each player If EntityDistance (p_ship\p_pivot,powerup\mesh)<15 Then pow_del=1 EndIf Next If pow_del=1 Then p_alpha#=.5 FreeEntity powerup\mesh Delete powerup pow_del=0 EndIf EndIf Next