Collisions That Don't Stop or Slide

Blitz3D Forums/Blitz3D Programming/Collisions That Don't Stop or Slide

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I'm writing a 2d in 3d shooter (arent' we all :-) and until now I've been using my own collision based purely on the distance between sprites, and it's been working fine.

However, for some reason I though I'd try changing it to use Blitz built-in collision handling. My experiments show that it should work really well apart from the fact that the only collision reactions you seem to have are stop or slide.

I don't really want the player's ship stopping when it hits a powerup, or an enemy ship stopping 'cos a piddly little bullet has hit it, so is there any way of detecting the collision but allowing the entities to continue moving?