Blitz3D Showcase at Exhibition

Miscellaneous Forums/Blitz Showcase/Blitz3D Showcase at Exhibition

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Thanks. I see you didn't read the EULA yet, it states no source, sorry. But you can download the editor I wrote for plasma, it contains a lot of its structure and gives an example on how to handle filename-triggered special tasks (eg. flares) or action-string triggered behaviour:
http://www.melog.ch/dl/pledit05.zip

(well infact it isn't very smart cause currently it reads the level file twice, the first time to count the number of objects to be able to allocate the right array size, and the second time to actually load the objects as referended in the level file - you better add a feature in the editor that writes the total number of objects into the header, and the loader then simply reads that value and uses it to DIM.)

But hey - a fair warning, I don't give a lot on socalled "sophisticated programming style" and Frank would run out of the room if I blinded him with some of my code snippets. I even didn't use types since there was no need for them.
Hehe - I'm a bad programmer, but I'm creative. I have no doubt that creativity is much more important than good programming style. And where rules dictate a certain style, creativity may die. That's why I still use a Basic Language. Thanks to Mark Sibly I got a powerful one too.