we did some pretty good stuff at work in lightwave a few years ago.
http://s93153354.onlinehome.us/jrelief.mpg
http://s93153354.onlinehome.us/tngo.mpg
these were done in old Lightwave 5.x around 1999/2000 things moved on a lot in later versions once they got LW stable again around v6.5. I moved on to another developer in 2002 and used maya and max and never looked back, found they just seem better suited to realtime games. But if your modeling or doing FMV LW is great Just different.
In my experience a lot more developers are using 3d apps as their level editing tools these days, and being able to model and arange your scenes in a single interface has a lot of benefits. Probably how 3dsmax originaly got ahead in game development. Then maya came along a couple of years later, and more recently XSI. I'd imagine that XSI is the most modern of the 3 apps, but its only just starting to make inroads in game development.
I saw that the people making Project gotham racing 3 for Xbox are now using XSI and looking for a new artist :)
http://s93153354.onlinehome.us/jrelief.mpg
http://s93153354.onlinehome.us/tngo.mpg
these were done in old Lightwave 5.x around 1999/2000 things moved on a lot in later versions once they got LW stable again around v6.5. I moved on to another developer in 2002 and used maya and max and never looked back, found they just seem better suited to realtime games. But if your modeling or doing FMV LW is great Just different.
In my experience a lot more developers are using 3d apps as their level editing tools these days, and being able to model and arange your scenes in a single interface has a lot of benefits. Probably how 3dsmax originaly got ahead in game development. Then maya came along a couple of years later, and more recently XSI. I'd imagine that XSI is the most modern of the 3 apps, but its only just starting to make inroads in game development.
I saw that the people making Project gotham racing 3 for Xbox are now using XSI and looking for a new artist :)