Operation 600: Restarted

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Optomistic - don't give up so quickly. An FPS Community Project is a good idea, just know what you want and know who you may listen or better may not listen to.

Don't expect to make a competitor to the big engines on the market, unreal, doom etc. but making a simple engine is pretty easy, no matter what selfdeclared specialists say. I tell you this and I'm one of the very few blitzers who have made a working fps game engine, using blitz3d (you probably played one of the demos). The basic functionality isn't that hard, and additional features may be added later, and by the community.

Just make a decision to keep things simple: decide if it's gonna be single player with a mission goal and adventure-like tasks, or a Multiplayer game that can handle one or a few simple MP Modi like deathmatch, capture flag etc.

And simply don't give up easily.

BTW. I have made the very first Demo of my engine in less than one month.