Greetings Puppies,
He He He! I had the same idea too and posted on the 3d programming forum before reading here.
Personally, as I said in the other post, I think perhaps there should be a set of games, perhaps in their own forum, where people can join in as they want. Not so much a community project, more 'community development guidance'.
I like the idea of reusable code and structures, but instead of the usual(?) way of discarding code when an improvement is made keep the previous code and give an explanation as to why the alternative has been used.
I think, maybe, that a few simple games should be chosen - Space Invaders, Frogger and, oh yeah, Jetpac. Perhaps even have different projects for different levels of competency so have the ones above for beginners, then perhaps a platform and a racing game, then a basic trading and a dungeon game, then a networked game, FPS, etc, so that everyone can get involved at some level.
Also, it might be good as a showcase for peoples tools(fnaar, fnaar) so that we could have a dungeon game and sswift might say "Hey check it out with my shadow system" - the tools shouldn't necessarily be an integral part of the game but just an aside as seeing them work in practice might persuade people to buy those tools (or take advantage of sswift generosity ;0) )
Anyway, those are my two cents worth.
Peace,
Jes
He He He! I had the same idea too and posted on the 3d programming forum before reading here.
Personally, as I said in the other post, I think perhaps there should be a set of games, perhaps in their own forum, where people can join in as they want. Not so much a community project, more 'community development guidance'.
I like the idea of reusable code and structures, but instead of the usual(?) way of discarding code when an improvement is made keep the previous code and give an explanation as to why the alternative has been used.
I think, maybe, that a few simple games should be chosen - Space Invaders, Frogger and, oh yeah, Jetpac. Perhaps even have different projects for different levels of competency so have the ones above for beginners, then perhaps a platform and a racing game, then a basic trading and a dungeon game, then a networked game, FPS, etc, so that everyone can get involved at some level.
Also, it might be good as a showcase for peoples tools(fnaar, fnaar) so that we could have a dungeon game and sswift might say "Hey check it out with my shadow system" - the tools shouldn't necessarily be an integral part of the game but just an aside as seeing them work in practice might persuade people to buy those tools (or take advantage of sswift generosity ;0) )
Anyway, those are my two cents worth.
Peace,
Jes