Opto,
For the reasons I've mentioned, is why a FPS is a good candidate for community project. That is, if your goal is to develop a game of at least Quake I caliber.
I didn't even mention shaders, ragdolls & complex physics, shadow and dynamic lights, and network. There are just too many aspects for one person to address alone.
But very few want to deal with complexities, which is why you see very few good quality FPS games made with Blitz.
For the reasons I've mentioned, is why a FPS is a good candidate for community project. That is, if your goal is to develop a game of at least Quake I caliber.
I didn't even mention shaders, ragdolls & complex physics, shadow and dynamic lights, and network. There are just too many aspects for one person to address alone.
But very few want to deal with complexities, which is why you see very few good quality FPS games made with Blitz.