Hmmm....OK.....
Well, then I guess I've written the "meat and potatoes" of the engine. The only data my game has is level data, in the form of ".op" files, and config data, which are the options the user chooses. Other than that, I don't think I'll need a complex engine made especially for an FPS, as I've already written and/or designed it.
Well, then I guess I've written the "meat and potatoes" of the engine. The only data my game has is level data, in the form of ".op" files, and config data, which are the options the user chooses. Other than that, I don't think I'll need a complex engine made especially for an FPS, as I've already written and/or designed it.