Other blend modes?

BlitzMax Forums/BlitzMax OpenGL Programming/Other blend modes?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Does OpenGL offer blend modes other than the current MASKBLEND, SOLIDBLEND, ALPHABLEND, LIGHTBLEND, and SHADEBLEND ?

I'm thinking for instance, INVERT, OR, AND (like the classic AmigaBlitz days)