Optomistic,
This was the purpose of Project PLASMA FPS. The project is still alive and is in a semi infant stage. I say 'semi-infant' because there is a great deal of media (music, level mesh, animated character) and the new PPFNet code is fully functional FPS code base. All that really remains is getting media into it.
Of course you can add extra features like portals, LOD management, Single Surface Particles, Vehicles and simple Physics. It would be advantageous to build on top of the existing code.
I'm no longer Leading the project, however, I will backup any contributed content and update the WorkLog. BlitzScript3D will be my final contribution to the project.
PPF is just engine and its a good starting point. It can power Operation 600 or any other FPS Game. Its a project that literally dying for participants.
This was the purpose of Project PLASMA FPS. The project is still alive and is in a semi infant stage. I say 'semi-infant' because there is a great deal of media (music, level mesh, animated character) and the new PPFNet code is fully functional FPS code base. All that really remains is getting media into it.
Of course you can add extra features like portals, LOD management, Single Surface Particles, Vehicles and simple Physics. It would be advantageous to build on top of the existing code.
I'm no longer Leading the project, however, I will backup any contributed content and update the WorkLog. BlitzScript3D will be my final contribution to the project.
PPF is just engine and its a good starting point. It can power Operation 600 or any other FPS Game. Its a project that literally dying for participants.