Organization

Blitz3D Forums/Blitz3D Programming/Organization

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your obj type still needs a lot of information. I suggest to do a systematic wrapping of all possible parameters, simply read trough the command reference and implement every possible thing (mainly trough entity control chapter, but not only). Things like Rotation, Scaling etc... but as I said, instead of torturing your brain when you try to think of everything neccessary, instead simply pick up everything in the command reference. Then you still may drop things that are not required.