Beaker: Look at the first post... It says there... or look
below this. :D
below this. :D
Physics
The editor will also feature a real-time physics engine. You can create pre-set physical objects, stack them up, and watch them tumble in the editor. Physics objects will be pre-made in a special section of the editor, like how static meshes are set up beforehand. Vehicle physics will be a specially coded case with adjustable parameters.
The editor will also feature a real-time physics engine. You can create pre-set physical objects, stack them up, and watch them tumble in the editor. Physics objects will be pre-made in a special section of the editor, like how static meshes are set up beforehand. Vehicle physics will be a specially coded case with adjustable parameters.