Boned Animation Conundrum

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A similar idea is to have a bones-only version of my model animating at the same time as the visible model. Then every frame after UpdateWorld I set some of the bones in the visible model to the same orientation as those bones in the invisible model.

If this works, the advantage here is that you get Blitz to play the animations (as opposed to you doing animation playback from keyframe data,) with interpolation and blending and whatnot.