@bob3d:
I'll take another look at exporting DirectX from XSI. I prefer using shadow skeletons for the exporting since they can be made very mean,lean and clean. Animation can then be don with a (vastly) more convinient rig.
I'll take another look at exporting DirectX from XSI. I prefer using shadow skeletons for the exporting since they can be made very mean,lean and clean. Animation can then be don with a (vastly) more convinient rig.