Blender

Miscellaneous Forums/Content Creation Tools/Blender

I know that x tend to support very basic subset of a highend package

Reason why I started from scratch and put just what i needed. I don't animate with custom rigs...I came escaping from those rigs in Blender...I prefer something more direct. SO, just 2d and perhaps 3d IK chains, related by simple parenting, and using a lot my favourite feature, joint pinning object. With that and plain asigning of weights, I have all what i want (well plus keyframing tools, timeline, like allways. )

But no more complexity that could be left in the way of conversion or cause problems. Just what I told u, I applied to a mesh, had some problems, but was kindly answered by Softimage customer support, and was able to export it well, and see it ok in UU, and as I know uu displays badly anything with weights, exported to MS Mview to check was perfect. :)
I used other viewers as well, to be plain sure.

You don't need Deep.