anyone know how to use the Andrew Pye A* lib??

Blitz3D Forums/Blitz3D Programming/anyone know how to use the Andrew Pye A* lib??

I am currently creating an editor for this lib which should be up and running within a couple of weeks. Unfortunately (like Andrews lib) it will not incorporate code which will move a "bot" from one node to another. The code was created to map out a level to enable A*Pathfinding to work, and its upto the coder to work out how to make his/her "bot" move to each node in turn.

You could place a pivot at the node and have your bot turn to face it (there's also code in the archives for turning an entity to point at xyz) whilst moving. When your "bot" reaches that node/pivot you then move the pivot to the next node along the path etc

By the way, the editor which I am creating, uses Andrew's A*Pathfinding lib to create a file which is then parsed into your main program via the fuctions provided, this will eliminate the need to include the A*Pathfinding lib (realtime A*Pathfinding can drastically slow a program, especially if you have lots of "bots")