It is intentional -- it lets all objects of the same type share a variable. Good for counting objects, wrapping a single TList for all objects into the type definition, etc.
BlitzMax's use of the Global Variable?
BlitzMax Forums/BlitzMax Programming/BlitzMax's use of the Global Variable?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.