Blender

Miscellaneous Forums/Content Creation Tools/Blender

For blitz3d, md2, or if u can make it work with Drago's libe, md3.

If u have purchased Ultimate Unwrap www.unwrap3d.com , then I'd say go for x. Export the x file, import in UU, and export there in b3d format. Indeed, I'd strongly recommend if u have then UU, uv map there. Is more powerful for uv mapping. Quite more. The only thing is UU doesn't have LSCM uv mapping, or however it's written, but heh, the many more uv mapping features in UU are a total need in game uv mapping, and most aren't yet in Blender.Neither in Wings.

You can also make some fixes in UU, even do all the material thing there, if u choose so.

I mainly only use Blender for animation. And now, neither that. XSI is ...better :p hehe