Blitz3D C++ geometry code

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Wow, sweet.

Does Blitz store 3x3 matrices? I've been storing Eulers, converting to quats, transforming the necessary mat elements, and converting back to eulers. It might be faster to store a 3x3 matrix, and use gl matrix commands instead of glRotatef().

But then, I finally got my transformations working (using Blitz3D results as a guide) so maybe I should leave it damn well alone.