Thanks for the replies.
How useful will learning OpenGl be for getting the most out of BlitzMax? Isn't the native glmax command set a bit limited?
I'm seeing some fantastic demos and output (nehe tutorials, the lighting threads, 3D engines etc) and, basically, I like to have a dabble at it.
I'm not a beginner to programming (although I wouldn't call myself a programmer) so I understand it won't be a trivial task.
<edit> Bot Builder, just seen your update. I guess I'm talking about rawgl then if that's what's accessable through the glmax commands.
I saw the bible although I'm going to be checking the Nehe tutorials first.
How useful will learning OpenGl be for getting the most out of BlitzMax? Isn't the native glmax command set a bit limited?
I'm seeing some fantastic demos and output (nehe tutorials, the lighting threads, 3D engines etc) and, basically, I like to have a dabble at it.
I'm not a beginner to programming (although I wouldn't call myself a programmer) so I understand it won't be a trivial task.
<edit> Bot Builder, just seen your update. I guess I'm talking about rawgl then if that's what's accessable through the glmax commands.
I saw the bible although I'm going to be checking the Nehe tutorials first.